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- #Reddit rpg maker mv tilesets how to#
- #Reddit rpg maker mv tilesets update#
- #Reddit rpg maker mv tilesets software#
market supplies (stands, awnings, produce and baked goods).4 rock textures in the same colors as the sand.4 stair patterns, plus an assortment of other wood and metal panels.3 colors of sand (yellow, gray and red/brown) with four coordinated textures to make paths, etc.Your players won’t have to slog through an endless one-tile wasteland. Our Untamed Desert tileset has plenty to give you choices. But don’t let that mean that your maps have to be boring and uninspiring. Well, you know, they’re deserts, after all. Is it really an RPG without a desert somewhere? The trouble is, most deserts don’t have much in ’em.
#Reddit rpg maker mv tilesets update#
(Which has a superior mapping system.MINOR UPDATE with art updates, sample maps, new edge tiles and more! (But you still get v1 as well!) Desert tileset for RPG Maker, Unity, Godot, Tiled and more! Hope this helps! :D Especially for those of us sticking with MV, as we'll be competing against MZ games. Like, "Why? Why would make it like this!? Why did you put a limit here!? Why couldn't you just add that small feature in!?" You would be asking a lot of 'whys' when you start using it properly.
#Reddit rpg maker mv tilesets software#
And some of the design and technical choices of this software just makes you.
#Reddit rpg maker mv tilesets how to#
It's not intuitive, so you will be frustrated when learning how to use it. while I'll be using SAKAN again for reasons I've mentioned above, it's important to note that THIS IS THE SILLIEST SOFTWARE I'VE EVER USED! You can check out the following map to see where I used these assets, and how the map looks thanks to them.Īnd you can check out the map in video here: Having every graphic fixed in a grid, makes your map look less attractive (Use Sakan to get them 'off' your grid easily.) So I'm not sure how it would look with tiled based movement.) So their positioning feels natural, and less artificial. (It can be great for small, interior maps.)Īnd you can also use it to easily combine a few graphics from your tileset, and get them 'off grid'. (Or anything, really.) You can use SAKAN to add more graphics and details over it. That once you've added a particular graphic on your map from tileset. So I've figured this is something SAKAN is very useful for. Then, I explored what else I could add to this, to make it more 'full'.Īnd 10 minutes later. I had this table and this TV that I wanted to join into one graphic: (And I like to stay within the engine, and not rely on parallax mapping.) This felt REALLY good! I like making small maps, and stuffing details and graphics to every pixel. Me, as I kept adding more and more things And it became a single graphic.Įasily exported it into one of my tileset, and pasted it on the map. I added the desk in SAKAN, dragged & aligned the PC over it. Using SAKAN to combine Two Separate Graphics into One So I thought SAKAN could help me with this, more easily, than opening some other graphic editing software. (On my map, first I added the desk, then tried to place the PC over it. (With the PC on top of the desk, of course.) They would not properly align when I put them both on my map. I had this desk graphic and this PC graphic, both separate, and I wanted to place them on my map. Here's what I wanted to do with it, and how it delivered: So I end up relying on these sort of tools to get simple things done.) (Disclaimer: I don't know how to use Photoshop. Since I already got it for the assets, I gave the tool a try as well. I make modern-themed games, and I was told it has some neat graphics inside it.